Video portfolio

A song fit for a tavern in a medieval themed game – like skyrim – obviously I wouldn’t sing in that version :). Song made in Renoise – 2011.


Song for a Real Time Strategy Game – like StarCraft 2 – looping adrenaline pump á 12mins. Song made in Logic pro X – 2016.


Song for a Action Role Playing Game – like Path of Exile – with two layers which make it possible to make a mark for the boss battle. Song made in Logic pro X – 2016.


Song for a Sandbox Strategy Game – like Craft The World – long with variable intensities but a overall calm feel. Song made in Logic pro X – 2016.


Song made for a Action Role Playing Game – this particular version made for this particular game preview of Fallout 4. Song made in Logic pro X – 2016.


Same song as above – Here in version 2.0 – two layers. The game: Path of exile (once again). Song made in Logic pro X – 2016.


Song made for a Action Role Playing Game – Here used in a Skyrim dungeon AND a Path of Exile dungeon. This video is a introduction of my idea of layered music in RPG games. There is a comparission with the orginal soundscape in Path of Exile as well as a few moments togheter with me while I try to explain more about this layered effect. Song made in Logic pro X – 2016.


Song made for a Turn-Based Tactical Game – like XCOM: enem unknown – looping song made to generate a mystic spacy feeling. Made in Logic pro 9 – 2013.


Song made for a game preview – here with Burnout Paradise City. Made in Logic pro X – 2015.


Song made for a Action Role Playing Game – like Path of Exile. Made in Logic pro 9 – 2013.


Song made for a Action Game Title – Here with Skyrim graphics. Made in Logic pro 9 – 2013.


Song made for a Asian themed nighttime sequence, perhaps for a ARPG – Here used in Skyrim. Made in Logic pro 9 – 2013.

 



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