I'm Gammis. This is my homepage. I make music for
games. I've composed over 1000 songs and tunes over the years
and it seems that I'll never stop creating, I'm just one of
"those" guys I guess. My main goal with this page is to easily
show some of my work for my future co-workers in the gaming
industry. It is also a space where I intend to gather all that
I've created over the years, just for fun. I hope that you
will enjoy your stay!
15th Mar 2019:
Another album done and released. This one contains a bunch
of "pop-ish" songs with Swedish lyrics that I've created
over the years 2010 - 2016. I have special memories
attached to most of them, so it feels great to include
them into a album now when they sound a bit better then
the original mixdowns. When I've been talking to people
about my music, I've realized that it's been a mistake
releasing all of my past projects under the same artist
name. It makes it hard to separate the projects and hard
to give people a fair preview of my music. I made the
decision to release this album using my main
artist name, and will only release material like
this - pop/rock genre and Swedish lyrics - as
Gammis in the future. On the bright side, there's
not many unreleased mixdowns that require flat masters
News 12th Feb 2019:
Hi there. My first album of the year is done and out on all
"platforms". While I found myself surrounded by all the half
done projects and remaster projects in the end of last year,
I decided to take a while off from all ambitions and just
create like in the good old days. Two months and 22 tracks
later I found myself with yet another project waiting to get
mastered. I struggled through the mastering with the help of
a few friends and got the album DONE! Thank you: Henrik
Petersén, Erik Gustavsson, Karl-Filip Karlsson and David
As you can see, I decided to release this album with the
alias "KondensKungen". Since I'm releasing music in such a
wide area of genres and both songs with Swedish and English
lyrics, I have decided to release different kinds of albums
with different aliases. I'm keeping the "Gammis" name
exclusively for Pop and Rock with Swedish lyrics. The
"KondensKungen" projects will not be as serious. This
particular release is made with samples and plugins on the
letter "R" in my instrument library. There's so many sounds
in my library by now, that this kind of challenge just makes
an easier framework when making music. It has been a great
way to learn what "R-sounds" I can rely on in the future.
Also, my brothers album is out! I've just mixed a bit and
then mastered this, all creds to Joh Shouldersson :)
News 31st Dec 2018:
Time to sum up the year! So, this has been the
BIG "Trying to learn to master"-year for me. I've released
some older songs now when I finally found ways to polish
them up into a OK state. But mastering music is hard work -
and not as satisfying for me as some of the more creative
phases of making music - so now I have a even bigger load of
tracks, that are just waiting to get mastered and released,
then I had in the beginning of the year.
43 released tracks.
77 finished recordings.
16 of them match both categories.
Sadly, there's been some big bumps throughout the year that
slowed down the production. The two main problems was a
throat sickness that lasted for two whole months (when I was
supposed to record lyrics) and then my main music computer
broke down - costing me ALL my savings and another month
where I was unable to work properly (waiting for a sale on a
iMac). I've also been working as a producer on a project
made by my brother. Not being part of any recordings there -
just the mixing and mastering.
After yet another game project got cancelled in 2017, I
decided to take care of my own songs in 2018. Not actively
hunting new game projects have left me with a mixed feeling,
on the one hand I get to control and manage all my creative
work as I see fit, on the other hand I'm not making it
easier to reach my goal in that industry. But I'm confident
with the decision. I have, however, realized that I'm never
going to get finished with ALL of my own projects - that
would take me several life times. So if I want to work with
making music for games in the future - I kind of have to put
down most of my own album projects. I still got a family and
a paying occupation to think about.
Now, looking forward to a even more creative year: 2019. I
will stick to the decision about not actively searching for
game projects throughout this year to. I simply have to many
darling-projects that just needs to get finished. I hope and
believe that I can get more projects released 2019 then I
got in 2018. There are three complete albums that are just
waiting to get mastered as I write this, and then a lot more
projects where just a few songs are done. And even if I have
my doubts, I hope I can continue the trend in creating more
new finished recordings. A dream number would be: 88.
Let's get this going...
News 30th Jul 2018:
So, I got called the day before this was
going on air. David (AKA Dronten) wrote and recorded this
song on his ipad and wanted me to master and tune it a bit.
A few hours later the voices sounded OK, there was a new
choir-boy and the sound felt atleast OK In my mind. It was
fun to be a part of something bigger then my own projects.
News 10th Jun 2018:
2nd remaster is here! While still finding my groove around
the mastering jungle I decided to take on some of the old
Swedish leftovers in my local library (although I've
released some of them in their pre-remastered state on my
Youtube channel). There are no particular theme to this
album but it still feels good to finally find a home for
these songs. Some are just flat remasters since I cannot
find the original work files, others are reworked in a bit
more advanced fashion.
News 27th Apr 2018:
1st remaster done! This is an project recorded back in
2009. I felt that the general sound of the songs got so
bad that I decided to discontinue the project and just
release a few of the songs as singles. Now, nine years
later, I've gained a bit more knowledge about mastering
music and thought that the Moroten Oskar album deserved
another try. It's a "flat" remaster - meaning that I just
took the original mixdown and edited them from there. The
cooledit project files is long gone. Hope you enjoy this
weird EP. :)
News 11th Mar 2018:
Finally my kids first album is released! Ever since 2011
we have made a few songs per year on their initiative and
now I felt it was time to sum the songs up into a whole
album. Many of the songs were made in a similar fashion: I
give them a beat and a couple of headphones, start a
recording and then I leave the room. We had some copyright
issues which prolonged the release but the whole issue
turned out to be a error by the release company. I hope
you can enjoy the sound of untamed creativity!
News 4th Jan 2018:
Thank you for your support during 2017. I finished 46
recordings during the year and started 51 additional
recordings - not counting all the ideas on my dictaphone.
My streamed music also generated a few bucks for a meal
out with the family. I hope to reach a even higher number
during 2018. With luuuv.
News 15th Dec 2017:
So, my second album of the year is out. It all started
with me trying out something new in logic and one month
later (November has always been my most productive month)
I had a full length, 14 track, album finished. This is me
going back to my electronica roots, with a bit of
house/techno feel added. There are six totally new songs
and eight remixes of old tunes on the disc. Track no. 9 is
a remix of one of my first musical arrangements ever.
Listen to it via the links on the discography area.
News 11th Dec 2017:
So, I made a Warframe related Christmas jingle. Seems that
the point was writing a text, not recording a song. But
News 27th Nov 2017:
This is the first day that this page goes
public. Peace and pinatas.
News 22nd Oct 2017:
The old site got hacked, so I started
making this simple HTML site instead. Stay simple, stay