Video portfolio

A song fit for a tavern in a medieval themed game - like skyrim - obviously I wouldn't sing in that version :). Song made in Renoise - 2011.
Song for a Real Time Strategy Game - like StarCraft 2 - looping adrenaline pump á 12mins. Song made in Logic pro X - 2016.
Song for a Action Role Playing Game - like Path of Exile - with two layers which make it possible to make a mark for the boss battle. Song made in Logic pro X - 2016.
Song for a Sandbox Strategy Game - like Craft The World - long with variable intensities but a overall calm feel. Song made in Logic pro X - 2016.
Song made for a Action Role Playing Game - this particular version made for this particular game preview of Fallout 4. Song made in Logic pro X - 2016.
Same song as above - Here in version 2.0 - two layers. The game: Path of exile (once again). Song made in Logic pro X - 2016.
Song made for a Action Role Playing Game - Here used in a Skyrim dungeon AND a Path of Exile dungeon. This video is a introduction of my idea of layered music in RPG games. There is a comparission with the orginal soundscape in Path of Exile as well as a few moments togheter with me while I try to explain more about this layered effect. Song made in Logic pro X - 2016.
Song made for a Turn-Based Tactical Game - like XCOM: enem unknown - looping song made to generate a mystic spacy feeling. Made in Logic pro 9 - 2013.
Song made for a game preview - here with Burnout Paradise City. Made in Logic pro X - 2015.
Song made for a Action Role Playing Game - like Path of Exile. Made in Logic pro 9 - 2013.
Song made for a Action Game Title - Here with Skyrim graphics. Made in Logic pro 9 - 2013.
Song made for a Asian themed nighttime sequence, perhaps for a ARPG - Here used in Skyrim. Made in Logic pro 9 - 2013.  

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